Pathfinder Adventure Path for D&D 5E: Abomination Vaults

Paizo, Inc.

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The legendary Abomination Vaults campaign arrives for D&D 5E, bringing one of Pathfinder's most celebrated adventures to the world's most popular roleplaying system!

This comprehensive hardcover contains everything you need to run the complete campaign from levels 1-10:

  • Three interconnected adventures fully adapted for D&D 5E rules
  • Detailed maps of the mysterious Gauntlight lighthouse and its vast underground complex
  • New monsters and NPCs converted for 5E mechanics
  • Handouts and player resources
  • GM guidance and tips for running the campaign

Your players will explore the depths beneath an ominous lighthouse where an ancient sorcerer once built an army of horrors. Now something stirs in those depths again, threatening the nearby town of Otari. Heroes must brave increasingly dangerous dungeon levels filled with traps, monsters, and dark magic to prevent a malevolent force from rising again.

This adaptation maintains everything that made the original campaign a fan favorite while seamlessly integrating D&D 5E rules and mechanics. Perfect for groups who want to experience Pathfinder's rich storytelling and adventure design without learning a new system.

For Dungeon Masters: Includes extensive guidance for running the campaign, managing its themes appropriately, and adapting challenges for different party sizes and levels. Adventure can be run standalone or integrated into any D&D campaign setting.

Note: While suitable for ages 14+, the campaign contains themes of horror and supernatural peril. We recommend DMs review content warnings and discuss expectations with their group before beginning.

FAQ: About This RPG Book

Do I need other books to use this?
Core rulebooks (Player's Handbook, Core Rulebook) are standalone. Supplements, adventures, and expansions typically require the core rules. Check the product description for requirements.
Is this compatible with D&D 5th Edition?
Check the product's system — D&D 2024 books are backward compatible with 5E. Other systems (Pathfinder, Call of Cthulhu, etc.) use their own rules and are not interchangeable with D&D.
Can I run this for my group?
Adventure modules come ready to play with minimal prep. Sourcebooks expand options for players and DMs. Our staff are experienced GMs — stop by for advice!