Masks: A New Generation (softcover)

Brendan Conway

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2017 Indie Groundbreaker Award for Best Rules
2017 Silver Ennie for Best Family Game

A giant robot is smashing down Main Street. Your best friend tried to kiss you. Your mom thinks your grades need work. Your mentor thinks your team is bringing you down. Oh, and your costume is ripped.

Just another day in Halcyon City...
Masks: A New Generation is a superhero roleplaying game in which a team of young heroes fights villains, saves lives, and tries to figure out who they are—noble paragons? Dark avengers? Or regular kids? All against the backdrop of Halcyon City, the greatest city in the world.

In this book, you get:

Rules for superheroic action, interpersonal drama, and changing identity
Detailed instructions for running the game, building villains, and playing to find out what happens
Tools for creating your own custom material for Masks

Masks makes use of the same rules-light engine as Apocalypse World, Monsterhearts, Dungeon World, Urban Shadows, and Epyllion to create stories about young superheroes in the vein of Young Justice, Young Avengers, and Teen Titans.

So what are you waiting for, hero? Time to get to work.

What are the differences between Masks: Playbook Edition and the original 2017 print run of Masks?

The Playbook Edition has all the core playbooks inside the book, increasing the total page count of the book from 208 to 240 pages. It fixes some minor mistakes and errors, and removes some content to make room, such as in the setting chapter and examples. It is functionally the same.

10 playbooks, player reference sheets, and GM reference sheets can be downloaded free from http://www.magpiegames.com/pages/masks