Avalon Hill
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Sanibel is a calm, clever game about long walks on the beach and the very serious business of collecting seashells. Players stroll up and down the sandy shores of the Florida island, picking up shells and dropping them into their personal bags—represented by player boards where everything falls into place Tetris-style.
What you collect matters, but how you pack it matters even more. Different shells score in different ways, and those tiny shark’s teeth are worth their weight in gold when you’re trying to squeeze points into tight spaces. Movement is simple but thoughtful: whoever’s furthest back on the beach gets the next turn, choosing how far to walk before gathering shells. Halfway through, everyone loops back for the return trip, keeping the pacing relaxed but strategic.
It’s peaceful without being boring, thoughtful without being heavy, and perfect for players who enjoy spatial puzzles, gentle competition, and a game that feels like a day at the shore—minus the sand in your shoes.