Apprentices (Ars Magica 5E)

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Even the mightiest wizard of the Order of Hermes once cast his very first spell.

The greatest Bonisagus magus of the age was once taught the rudiments of Magic Theory. There was a time when even the dragon-slaying Flambeau faced his fear of the cook to pilfer cakes from the kitchen. And the powerful Mentem maga who now pulls the strings of kings and bishops once pined for a glance from a handsome stableboy.

They were all apprentices once.

This book contains advice and rules for playing apprentices and other children in Ars Magica. It covers changes to character generation and guidelines for development as a child grows up. Rules for teaching Hermetic Virtues are also included, as well as a broad range of spells suited to an apprentice's abilities. See Mythic Europe anew through the eyes of Apprentices!

FAQ: About This RPG Book

Do I need other books to use this?
Core rulebooks (Player's Handbook, Core Rulebook) are standalone. Supplements, adventures, and expansions typically require the core rules. Check the product description for requirements.
Is this compatible with D&D 5th Edition?
Check the product's system — D&D 2024 books are backward compatible with 5E. Other systems (Pathfinder, Call of Cthulhu, etc.) use their own rules and are not interchangeable with D&D.
Can I run this for my group?
Adventure modules come ready to play with minimal prep. Sourcebooks expand options for players and DMs. Our staff are experienced GMs — stop by for advice!