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Carved by the Garden - Bards & Cards
Carved by the Garden-2
Carved by the Garden - Bards & Cards
Carved by the Garden - Bards & Cards
Carved by the Garden - Bards & Cards
Carved by the Garden - Bards & Cards

Carved by the Garden

Cassi Mothwin

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"Carved by the Garden" is a hauntingly captivating solo journaling RPG that invites you to explore the enigmatic and eerie depths of a haunted forest. Inspired by folk horror stories such as "The Witch," "The Ritual," and "Midsommar," this game melds self-reflection with spine-chilling discoveries, perfect for those who revel in the mysterious and the macabre. As you document your character's ill-fated days in the woods, you will engage with a standard deck of playing cards to uncover 52 unique prompts that drive your narrative forward. Additional gameplay elements include rolling dice, pulling from a tumbling block tower, and placing tokens to deepen the interaction with the game's world. Each playthrough promises a unique adventure with six major and four minor endings, supported by seven thought-provoking character archetypes. Whether you are a fan of RPG storytelling, horror narratives, or the thrill of crafting your own dark lore, "Carved by the Garden" provides a profound solo experience that explores the thin line between fear and fascination.

What You Need to Play:

  • A standard deck of playing cards, including the jokers.
  • A six-sided die.
  • Eight small pieces of nature (e.g., leaves, pebbles, seeds).
  • A tumbling block tower (or listed alternatives).
  • A notebook or digital word processor for journaling.

FAQ: About This RPG Book

Do I need other books to use this?
Core rulebooks (Player's Handbook, Core Rulebook) are standalone. Supplements, adventures, and expansions typically require the core rules. Check the product description for requirements.
Is this compatible with D&D 5th Edition?
Check the product's system — D&D 2024 books are backward compatible with 5E. Other systems (Pathfinder, Call of Cthulhu, etc.) use their own rules and are not interchangeable with D&D.
Can I run this for my group?
Adventure modules come ready to play with minimal prep. Sourcebooks expand options for players and DMs. Our staff are experienced GMs — stop by for advice!