Delta Green: Handler's Guide

Arc Dream Publishing

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Uncover the dark secrets of Delta Green, where federal agents battle cosmic horrors while navigating government bureaucracy. This definitive Handler's Guide reveals the full scope of this covert agency, from its origins in the 1928 Innsmouth raid through its unauthorized operations after the 1969 Cambodia incident.

This premium full-color volume equips Game Masters (Handlers) with everything needed to run intense supernatural investigations. Dive deep into Delta Green's classified history, master the intricacies of the Cthulhu Mythos, and explore the schism that created two competing Delta Green organizations. Learn the art of crafting scenarios that push agents to their psychological limits while maintaining narrative tension.

The Handler's Guide includes comprehensive resources for creating new cosmic threats, detailed guidelines for campaign management, and the complete ready-to-play scenario "The Sentinels of Twilight." You'll also find essential tools like a Handler's glossary, detailed NPCs, rules variants, and a curated list of recommended media to inspire your games.

Features:

  • Complete history and organization details
  • Extensive Cthulhu Mythos resources
  • Campaign creation guidelines
  • Ready-to-run scenario
  • Detailed NPC roster
  • Rules variants and optional systems
  • Full-color artwork throughout
  • Comprehensive GM resources

Pairs perfectly with the Ennie Award-winning Agent's Handbook for a complete Delta Green experience.

FAQ: About This RPG Book

Do I need other books to use this?
Core rulebooks (Player's Handbook, Core Rulebook) are standalone. Supplements, adventures, and expansions typically require the core rules. Check the product description for requirements.
Is this compatible with D&D 5th Edition?
Check the product's system — D&D 2024 books are backward compatible with 5E. Other systems (Pathfinder, Call of Cthulhu, etc.) use their own rules and are not interchangeable with D&D.
Can I run this for my group?
Adventure modules come ready to play with minimal prep. Sourcebooks expand options for players and DMs. Our staff are experienced GMs — stop by for advice!