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Commander, but everyone’s lying (politely).
MTG: Treachery takes a normal multiplayer Commander game and adds hidden roles with secret win conditions. At the start of the game, you’ll get a role and an objective—then it’s business as usual… except you’re also trying to figure out who’s on your side, who’s absolutely not, and when to make your move. Expect table talk, bluffs, fake alliances, and at least one dramatic reveal.
We’ll give a quick rundown before pods start, so no prior Treachery experience needed. This event wraps up just in time for the Lorwyn Eclipsed prerelease at 6 pm.
When: Fri, Jan 16, 2026 — 2:00–5:30 pm
Entry: $5 (register online or in-store only; pre-reg or day-of)
Unlock the Armory: Every 8 total paid seats across all Treachery events unlocks a permanent Shop Treachery Deck for our in-store library (max 2). Seats can be self-paid or sponsored for a friend, but each player must have a paid seat to play.
Shop Deck Rules:
Shop decks are free to use anytime in-store for events or casual play. Physical ID required at checkout. Decks stay in the building.
Signup + Refunds:
Entry count freezes at event start time. Refunds are available only if requested by the day before the event.
Learn more about the Treachery format at mtgtreachery.net
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