Mythic Bastionland (Hardcover) media thumbnails
Mythic Bastionland (Hardcover) - Bards & Cards
Mythic Bastionland (Hardcover)-2

Mythic Bastionland (Hardcover)

Bastionland Press

Sold Out

Add $100.00 more for FREE shipping!

$65.99

Shipping calculated at checkout

Minimum per order.
Maximum per order.
The product is sold in increments of .

Hey folks, gather ’round! Mythic Bastionland is your ticket to leading a ragtag crew of Knights into a realm brimming with folklore, weirdness, and just enough magic to keep things interesting—but not so much that you forget there’s a point to your quest. You’ll hunt Myths (one might be a wyvern, another… the Sun—yeah, the actual Sun!), earn Glory, and maybe even rule the realm if you play your cards right. Your Knight ages, grows, and eventually passes the torch—so pick a successor who won’t embarrass you at court!

It’s fast, streamlined, and utterly gorgeous—72 Knights and 72 Myths, all wrapped in Alec Sorensen’s stunning full-colour illustrations. There’s just enough rules to get the game going, with exploration, ageing, combat, and domain management handled in a delightfully minimalist way. You’ll go straight to damage rolls—no annoying to‑hit calculations—with flashy maneuvers like Gambits and Feats to keep every fight exciting.

If you’re looking for a game with big narrative vibes, legendary stakes, and art that makes you go "yes", this is your book. Perfect for groups of up to five plus a Referee, ideal for one‑shots or long campaigns across seasons and even lifetimes.

FAQ: About This RPG Book

Do I need other books to use this?
Core rulebooks (Player's Handbook, Core Rulebook) are standalone. Supplements, adventures, and expansions typically require the core rules. Check the product description for requirements.
Is this compatible with D&D 5th Edition?
Check the product's system — D&D 2024 books are backward compatible with 5E. Other systems (Pathfinder, Call of Cthulhu, etc.) use their own rules and are not interchangeable with D&D.
Can I run this for my group?
Adventure modules come ready to play with minimal prep. Sourcebooks expand options for players and DMs. Our staff are experienced GMs — stop by for advice!