Pathfinder 2E Adventure Path: Abomination Vaults

Paizo, Inc.

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Ready to explore the most talked-about Pathfinder 2E campaign? Abomination Vaults delivers an epic megadungeon adventure where heroes investigate the mysterious Gauntlight lighthouse and the terrifying secrets lurking beneath.

This complete hardcover compilation brings together all three adventures of the fan-favorite campaign path. You'll get everything you need to run a thrilling dungeon-delving experience from level 1-10, packed with:

  • The full trilogy of interconnected adventures
  • Detailed dungeon maps and location descriptions
  • New monsters and NPCs
  • Additional rules content and support articles
  • In-depth background material for Game Masters

As strange lights emanate from the abandoned Gauntlight lighthouse above Otari, a call goes out for brave heroes to investigate. What begins as a simple dungeon delve quickly spirals into a multi-level campaign filled with hideous monsters, deadly traps, haunting ghosts, and dark mysteries that must be solved to save the town.

Perfect for both new and experienced Game Masters, this campaign features modular design that's easy to run while offering enough depth and detail to engage players for months of adventure. The comprehensive hardcover format puts everything you need in one place - no need to juggle multiple books during play.

For Game Masters: Contains extensive GM tools, tips for customizing the campaign's challenges, and guidance for managing the campaign's themes appropriately. A standalone adventure that seamlessly integrates with other Pathfinder 2E content.

Note: While suitable for ages 14+, the campaign contains themes of horror and supernatural peril. We recommend Game Masters review content warnings and discuss expectations with their group before beginning.

Also in the Pathfinder Adventures series: Pathfinder 2E Adventure: Crown of the Kobold King (Hardcover), Pathfinder Adventure Path #204: Stage Fright (Curtain Call 1 of 3), Pathfinder Adventure Path #205: Singer, Stalker, Skinsaw Man (Curtain Call 2 of 3), and Pathfinder Adventure Path #206: Bring the House Down (Curtain Call 3 of 3).

FAQ: About This RPG Book

Do I need other books to use this?
Core rulebooks (Player's Handbook, Core Rulebook) are standalone. Supplements, adventures, and expansions typically require the core rules. Check the product description for requirements.
Is this compatible with D&D 5th Edition?
Check the product's system — D&D 2024 books are backward compatible with 5E. Other systems (Pathfinder, Call of Cthulhu, etc.) use their own rules and are not interchangeable with D&D.
Can I run this for my group?
Adventure modules come ready to play with minimal prep. Sourcebooks expand options for players and DMs. Our staff are experienced GMs — stop by for advice!