Rapscallion Corebook

Magpie Games

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Set sail for adventure with the Rapscallion Corebook, the complete rulebook for Magpie Games' swashbuckling tabletop RPG set across the treacherous waters of the Great Sea. Choose from ten unique character playbooks — from ghost-haunted captains to bound djinn and sea-sorcerers — and three ship playbooks to define your crew's vessel and role on the high seas.

The streamlined rules system drives narrative momentum through character vices and personal troubles, with robust mechanics covering naval combat, faction politics, and tools for customising your own version of the Great Sea. Navigate the shifting allegiances of the Law, the Free, and the Weird as you chase plunder, glory, and freedom on the open water.

  • 10 character playbooks & 3 ship playbooks
  • Swashbuckling naval combat rules
  • Faction-based political intrigue with the Law, the Free, and the Weird
  • Tools for building a custom Great Sea setting
  • Written and designed by Whistler

An ideal choice for fans of narrative-driven tabletop RPGs and pirate fiction.

FAQ: About This RPG Book

Do I need other books to use this?
Core rulebooks (Player's Handbook, Core Rulebook) are standalone. Supplements, adventures, and expansions typically require the core rules. Check the product description for requirements.
Is this compatible with D&D 5th Edition?
Check the product's system — D&D 2024 books are backward compatible with 5E. Other systems (Pathfinder, Call of Cthulhu, etc.) use their own rules and are not interchangeable with D&D.
Can I run this for my group?
Adventure modules come ready to play with minimal prep. Sourcebooks expand options for players and DMs. Our staff are experienced GMs — stop by for advice!