Facade Games
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Salem 1692 pulls you straight into the eerie paranoia of colonial Massachusetts, where every neighbor is a suspect and every raised eyebrow feels like an accusation. This social deduction classic turns your game table into a tense town meeting as 2–12 players trade suspicions, defend their honor, and desperately hope they’re not holding a “Witch” Tryal card when the heat turns up.
You’ll scheme through Night phases, whisper conspiracies, and try to stay one step ahead of the mob as evidence piles up. Games run 20–40 minutes—just long enough for alliances to form, crumble, and explode into delightful chaos. Whether you’re a seasoned strategist or just here for the drama, Salem 1692 makes every round a showdown between clever villagers and hidden witches. In this town, trust is precious… and occasionally very misplaced.