We'll Temporarily Have Paris (Feng Shui 2E)

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Paris, May 1944. The cherry blossoms are in bloom. Time to punch some Nazis in the face!

J-meters everywhere are going wild. A pop-up juncture has appeared and every portal leads to the same time: Paris at the height of World War II! It’s only months before the city’s liberation from the German occupation, but that will never happen if the Jammers have their way and change the course of history!

We’ll Temporarily Have Paris features not only the ready-to-play adventure "Art, Apes, and Arson," but a full toolbox for running your own adventures during the darkest hours of the City of Lights.

  • A guide to wartime Paris, including location scouting for fantastic fight scenes!
  • Four new archetypes for exciting, wartime heroes!
  • Guns, planes, and tanks to blow stuff up with!
  • Lots of Nazis to punch!

Long after your heroes leave Paris, they’ll carry with them the legacy of those lost spring days!

FAQ: About This RPG Book

Do I need other books to use this?
Core rulebooks (Player's Handbook, Core Rulebook) are standalone. Supplements, adventures, and expansions typically require the core rules. Check the product description for requirements.
Is this compatible with D&D 5th Edition?
Check the product's system — D&D 2024 books are backward compatible with 5E. Other systems (Pathfinder, Call of Cthulhu, etc.) use their own rules and are not interchangeable with D&D.
Can I run this for my group?
Adventure modules come ready to play with minimal prep. Sourcebooks expand options for players and DMs. Our staff are experienced GMs — stop by for advice!