We're Sinking! Swords & Souls Expansions

Ludamus Games

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Turns out, pillaging the high seas builds character… and a very long enemy list.

The Swords & Souls Expansion for We’re Sinking introduces two revenge-seeking foes ready to make your already-leaky ship and life much worse: the relentless Royal Navy and the vengeful Ghost Pirates. This is not a standalone game—the base game of We’re Sinking is required—but if your crew has been craving more challenge, you just found it.

The Royal Navy is armed with fancy new cannons and a personal vendetta. They target the most populated ship stations, meaning if your crew likes to huddle together for “efficiency,” expect devastating blows to your hull and your morale. They’re organized. They’re precise. They are not impressed by your pirate charm.

The Ghost Pirates, on the other hand, prefer psychological warfare. They’ll curse your crew, preventing key actions right when you need them most. The only way to lift the curse is to light ritual candles across the ship… which is much harder than it sounds when water is pouring in and everyone is arguing about who’s actually doing their job.

With new enemy sheets, custom dice, haunted cards, item cards, and ritual candle tokens, Swords & Souls adds layers of tension and strategy without slowing the game down. It’s perfect for groups who’ve mastered the base game and are ready for higher stakes, tougher decisions, and even more dramatic betrayals.

More swords. More souls. Same sinking ship.

Good luck, crew. You’re going to need it.